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Kirill Petrov
Kirill Petrov


Football Manager 2019[a] is a football management simulation video game developed by Sports Interactive and published by Sega which was released worldwide in November 2018[2][3] for Microsoft Windows, macOS, Nintendo Switch and Mobile.


FM19 features similar gameplay to that of the Football Manager series. Gameplay consists of taking charge of an association football team (club or nation) as the team manager. Players can sign footballers to contracts, manage club finances and give team talks to players. FM19 is a simulation of real-world management, with the manager being judged on various factors by the club's AI owners and board.[4]

On 6 August 2018, developer Sports Interactive released a trailer for the release of the game,[7] which announced the game's release date as 2 November 2018.[8] Although the series had a regular Linux edition since November 2013, Football Manager 2019 will not have a Linux release.[9] A beta release of the game was made available on 21 October 2018.[10] The Personal Computer versions for Mac and Windows was later released on 2 November 2018; and later FM Touch released for Nintendo Switch on 27 November 2018 in Europe and Australia.[11]

If Manuel Neuer saves this I might keep my job. I mean, it was never a penalty. No one on the pitch thought so, not even the ref and his assistants. But VAR has bitten me on the backside, and now my time at Bayern Munich hangs in the balance. Football Manager 2019's latest matchday feature is ruthless.

Video Assisted Referee, or VAR as the system is most commonly known, was introduced to real-world football at this summer's FIFA World Cup in Russia. Designed to aid on-pitch referees with contentious decisions, an off-pitch official watches the game remotely with access to all camera angles. Refs can consult VAR on complicated calls, and big decisions are often overturned. In FM 19, I've learned this the hard way.

The ref blows his whistle. Neuer goes left. Sergio Agüero goes right. The net ripples, and my side's 2019-20 Champions League campaign is all but over. Manchester City will progress to the semi final on away goals, and, having been knocked out of the German Cup and placed fourth in the Bundesliga, I now dread my meeting with the chairman in the morning.

Combine all of this with last year's dynamics system and overhauled medical and scouting systems, and Football Manager 2019 marks another impressive stride forward for the all-encompassing footie management simulator. The long-serving series is the best at what it does, and will be forever judged on its incremental changes year-on-year. Not every annual update is a leap, but this instalment dazzles with both its headline features and a multitude of second tier improvements. Assistants now provide reasons to replace captains, foreign players can reject contracts amid work permit issues, mentoring offers a more involved take on the old tutoring system, and managers can now access their predecessor's scouting reports.

A quick glance at my squad in the wake of our Champions League exit suggests a dressing room revolt is on the horizon. Club captain Neuer hates me, and it's only a matter of time before the rest of the team follows. No matter, the chairman wants me out by the end of the day. Turns out my old fashioned/outdated football has no place at a club of Bayern Munich's stature. But I guess we'd figured that out already.

Back in April, we likened Football Manager Touch 2018 on Switch to playing Ronaldo at centre back. It was an absolutely brilliant game, but one that was being showcased relatively poorly by the host system. What chance is there, then, that Sports Interactive has managed to make the necessary tactical tweaks in time for Football Manager Touch 2019?

Seven months might not sound like much of a turn-around time between versions of Sports Interactive's epic football management sim, but we're essentially dealing with tablet ports here, and the original version of Football Manager Touch 2018 came out a full year before this follow-up. The good news is that Football Manager Touch 2019 itself is a noticeably improved experience, if only incrementally so. The bad news is that all of the criticisms we had of the previous porting effort apply to this one.

But let's kick off with the good stuff. Football Manager Touch 2019 has the same relationship-ruining potential as all of its management sim predecessors, in which you pick a team from a comprehensive roster of real leagues and attempt to micromanage them to glory. It's quite possible to take control of every aspect of your team's operations, from transfer and contract negotiations to training drills and tactical set-ups.

Possible, but far from essential. Football Manager Touch 2019 makes it easier than ever to delegate responsibility and access only the parts of the role that really float your boat. Nowhere is this more apparent than with the remoulded tutorial component, which gets the series as close as it's ever been to 'accessible to newbies' status. If you've wanted to give a Football Manager game a try before but have been put off by its daunting spreadsheet-like complexity, this is your best jump-on point yet.

Longtime fans might baulk at this hand-holding automation process, but it's wholly defensible within the context of the real game. The time of the Fergie-like club autocrat has all but passed, with specialisation the name of the modern game. This more accessible nature is reflected in Football Manager Touch 2019's slightly brighter, more inviting presentation and its cleaner UI. The game's various information screens use colour coding to excellent effect, making it easier than ever to pick out important information.

Unfortunately, while the core game strives to make things more accessible, the platform-specific concessions continue to hold the player at arm's length. The Switch's 6.2-inch 720p display continues to be too small and insufficiently sharp to run Football Manager Touch 2019 comfortably in handheld mode.

Football Manager Touch 2019 is comfortably the best sports simulation on the Nintendo Switch, and the game marks a steady progression from Football Manager Touch 2018. But this still feels like an entirely non-native experience, with a clunky UI and sub-optimal performance. We're not sure any lessons have been learned from the previous version. Short of a complete (and likely impractical) rebuild for Nintendo's hybrid console, it's tough to see how Sports Interactive can rectify many of these issues. As it is, we're left in the unusual position of praising the depth, scope and newfound accessibility of this engrossing game whilst simultaneously recommending that you explore other means of playing it.

Ah football, the joys of watching grown men kicking a ball around and people with a low emotional intelligence getting rowdy over a team losing. If I had the choice of playing a football game or watching morally bankrupt tax cheats Gary Lineker and David Beckham getting hit in the groin by a football, I know which one I would choose.

I love the 2018 version, and still playing it today. Like the fact they have tutorials in the 2019 version. But not sure if there enough changes for me to purchase the 2019. Maybe when I get sack as coach. Hopefully not for a few season yet.I prefer the touch version then the PC full game. I like to keep my gaming experience easy to play. But I fully understand why most people stick to the PC version.

@NybroCymerej I dont give a rat`s behind about an opinion about this game by someone who doesn`t even like football. Go somewhere else to spread your thinly veiled toxic opinion. Maybe you didn`t have the build for sports? Honestly, I don`t care.

@brendon987 I`ve been playing it a lot. You know the changes are usually subtle from year to year, but I feel 2019 is quite worth it. The game is faster and more complex than 2018. I would upgrade for the updated teams alone, but that`s just me. I`d recommend watching a gameplay on youtube so you can really see the differences.

Football Manager 2019 wonderkids, and the process of tracking down the best, highest potential young players is - along with searching for freebies and bargain buys - arguably the most satisfying aspect of the Football Manager series.

Each footballer in Football Manager 2019 has three different ways in which their quality is communicated to us, the manager. The first is the most obvious: the player's attributes. These are numbers on every player's profile page within the game, each attribute with a maximum rating of 20, covering their physical, technical and mental abilities. Some players may even have a visible range for each attribute, but this varies depending on your coaching and scouting staff, and also to your individual saved game.

The third and most interesting way players are rated in FM19 is through a hidden rating system (out of 200) that separately states a player's "Current Ability" and their "Potential Ability". These are the most accurate way to find the best players given they're baked in by the pro developers. "Hidden" might sound nefarious but these are viewable in the official database, just not in the game. It should be noted that these are a given player's potential (i.e. maximum) rating, so it all depends on other variables, like your coaching staff, fellow squad members and of course, you the manager.

There are a lot of variables that go into having a successful season in Football Manager. You have to contend with the delicate balancing act of keeping your team's morale high, deftly navigating the transfer market to make astute signings, developing players on the training ground, and rotating your squad to micromanage the risk of injuries, among other things. It's a unique challenge geared towards racking up points on the pitch, yet all of these disparate aspects must first be built atop a solid foundation that begins with pieces on a whiteboard. Tactics are the bedrock of any great team, and Football Manager 2019 gives you more control and flexibility over how your team plays than ever before. 041b061a72


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